
SimCity received numerous awards from news publishers and associations. Reviewers considered the game instructive and helpful toward the player's understanding of urban planning, politics, and economics.

SimCity was met with critical acclaim for its innovative and addictive gameplay despite the absence of action elements. SimCity sold 300,000 units for personal computers and nearly 2 million units for the SNES. Its gameplay was significantly revised with Nintendo's involvement. After becoming a best-seller, SimCity was released on several other platforms, most notably on the Super Nintendo Entertainment System (SNES) in 1991. Although the game initially sold poorly, positive feedback from the gaming press boosted its sales. Because the game lacked any arcade or action elements that dominated the video game market in the 1980s, video game publishers declined to release the title for fear of its commercial failure until Broderbund eventually agreed to distribute it. SimCity was independently developed by Will Wright, beginning in 1985 the game would not see its first release until 1989. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. SimCity features two-dimensional graphics and an overhead perspective.

SimCity, also known as Micropolis or SimCity Classic, is a city-building simulation video game developed by Will Wright, and released for a number of platforms from 1989 to 1991.
