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One that almost solves her main weakness of being a grenadier. SOPMOD’s overall kit makes her more than good enough to make the cut in most AR/SMG Echelons for both new and veteran players.īy the power of being a protagonist, M4 SOPMOD II MOD, the modification of a modification of a modification, gets a really effective neural upgrade. Overall, M4 SOPMOD II is a solid AR choice for most stages of the game due to her well-rounded stats and strong Skill. SOPMOD is better off than most due to her stronger base, but still the drawback is still there. Tough enemies that have low links and don’t group up such as bosses and doppelsoldners are also something grenadiers such as M4 SOPMOD II struggle against, as their single target damage is rather weak due to a lack of a self-buffing skill and reliance on splash damage. By the time her grenade lands, the frontline may have already taken a heavy beating. Its 8 second initial cooldown is a bit of a weakness inherent to Anti-Personnel grenades as the skill often will not have the chance to activate in shorter battles.
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SOPMOD’s Skill allows her to effectively clear out groups of enemies via the 12x damage multiplier. This gives her a significant advantage over other ARs at night due to not losing the VFL scope that provides ARs with a significant portion of their DPS. In day battles SOPMOD can equip an EOT sight to increase her grenade damage, and in night battles she can equip a PEQ to avoid the accuracy penalty, all while retaining the benefits of a VFL scope and HV ammo. SOPMOD’s main strength over most other grenade ARs comes in not her stats, however, but in her unique equipment slots, which allows her to have more consistent DPS in more situations. With proper Formation buffs she can output significant DPS even without skills activating. M4 SOPMOD II has strong, relatively well-rounded stats, with her base Accuracy and RoF at nearly 10% above the AR class average. If you somehow have managed to mistakenly discard her, you can retrieve her from the index at the cost of 9 cores. As new Commanders lack a consistent source of cores, saving up 18 cores in leveling her is a major difference. With the career quest reward update, M4 SOPMOD II is given to the player as a 3-link lvl 30 AR, saving the effort of raising her from scratch when you get her in 3-3. SOPMOD also has above average base Accuracy and ROF, which provide her with good base DPS in any situation. It is great for clearing small clusters of high-linked or evasive enemies in extended battles. M4 SOPMOD II’s Anti-Personnel Grenade, while somewhat limited in range, deals high link-splashing damage to affected enemies. This means she can equip an EOT and VFL at daytime to really boost her performance past competitors, or a VFL and PEQ at night-time to entirely ignore the disadvantage of night battles. This means that instead of equipping an unimpactful exoskeleton that does not affect her damage output, Sopmod can instead equip another scope.

M4 SOPMOD II has two accessory slots and 1 magazine slot as opposed to one accessory slot, one magazine slot, and one T-doll slot that ARs usually have. Her base stats are still respectable, and she is still a strong pick for beginner usage when they are unlikely to have many chips, but she can fall behind other ARs that are capable of using the chip on end-game content. Since she and ST AR-15 have a second accessory slot in place of a body slot, they are entirely unable to use this powerful equipment. The introduction of #2 Chips flips M4 SOPMOD II’s main advantages on their head. She is a solid choice to use from the moment you get her. She may have a few weaknesses that leave her just shy of being the best, but overall M4 SOPMOD II has a strong kit as part of an AR/SMG Echelon. SOPMOD is also a powerful AR choice for players at most stages in the game, as she has good stats and a strong AoE skill that provides significant damage in many situations. She is not obtainable by any other means, so do not disassemble her or use her as enhancement fodder under any circumstances. M4 SOPMOD II is a member of the Anti-Rain team and one of the story-locked ARs, obtainable only by completing Chapter 3 Stage 3 for the first time.
